Diablo 4 Gold Immortal has been given an extremely rough ride in this business model and perhaps in a way, considering popular free-to-play rivals such as Genshin Impact and Lost Ark have a lot of gacha mechanisms to draw in high-priced "whale" gamer. Diablo's renown and popularity with its core PC gaming audience, which has been built over a quarter of a century, is definitely one of the reasons. However, it's also true that this particular system is extremely problematic and the nature of Diablo games could have an impact on that.
If you buy legendary crests, remember that you're not buying a set of the dice, as the case with the FIFA Ultimate Team card pack like. It is a chance to fill the dice with dice, to access the game engine and modify the drop rate (slightly) to your advantage. Its addictive gameplay mechanics are not isolated from the addictive gameplay mechanics, but instead are tied directly into combat and loot drops that are part of the game. Diablo is uniquely well-positioned do this; as my colleague Maddy Myers pointed out, the games that are heavily focused on loot have always had a slot-machine quality that Diablo Immortal's model of business makes the game appear as if it were.
Blizzard has repeatedly tried to emphasize that the monetization of Immortal can be ignored till the end of the game, which is true, and they claim that the vast majority of players are enjoying the game without spending an ounce, which seems plausible. It's not right to say that the main enjoyment of Diablo is the fun of exploring the story instead of trying to max out your character. It's also disingenuous to deny that the games have been designed to instill a hunger for hitting the power threshold in their players. If you have a tendency toward addiction to gambling or to the addictive aspects of buy cheap Diablo IV Gold Item gameor, more importantly or both, the legendary crest system could be exploitative and potentially very damaging.