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Can play it even when you have a trick color.
If you think you opponent(s) may not be the most trustworthy? Are they playing a special card when they actually can follow the trick color. Of course you need a penalty if they voilated the rule and one if your challenge was unfounded. For example: 1) you can exchange any card from their hand. 2) they have to do the dishes etc...
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At first some players do not realize that an entire game consists of multiple rounds...
A full game of ZGG consists of multiple rounds. A round is finished when everyone has played all the cards from thier hands and the draw pile is empty.
Make no mistake, a game of Zeke's Gold Grab is NOT done after just one dealing of the cards! A full game of "ZGG" consists of multiple rounds. A round is finished when everyone has played all the cards from their hands and the draw pile is empty. Please refer to the "Winning The Game" section of the instructions for how to score multiple rounds. And feel free to download and print the score sheet from this page to making keeping track of your gold easy. It is perfectly acceptable to count your gold while your sittin' at the table.
The best use is to use the Burro card to protect a 10 card.
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This is done to make things more "interesting". Because the 10 is worth more than an 11 or 12 you might work harder to protect it. If a card has both a high face value and high gold value you might play it without hesitation. But before playing a 10 card you may want to be sure there is not someone with an 11 or 12 just waiting to grab it!
so you are
If you think you opponent(s) may not be the most trustworthy? Are they playing a special card when they actually can follow the trick color. Of course you need a penalty if they voilated the rule and one if your challenge was unfounded. For example: 1) you can exchange any card from their hand. 2) they have to do the dishes etc...
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We think the ultimate use of the Burro card is to play it to protect a 10. For example, someone leads with a red 11 and the only red card you have is a red 10. Well, you don't want to give them 10 gold points! If you have a Burro card you can play it so you don't have to. Once again Burro carries the load and helps you out.
If you think you opponent(s) may not be the most trustworthy? Are they playing a special card when they actually can follow the trick color. Of course you need a penalty if they voilated the rule and one if your challenge was unfounded. For example:
1) you can exchange any card from their hand.
2) they have to do the dishes
etc...
We like to save the -10 and -15 Fool's Golds to play on the person that is currently winning the game. The only problem with this approach is that it is usually us:).
Do you think your opponent(s) may not be the most trustworthy? Are they playing a special card when they actually can follow the lead color. Challenge them!
Of course you need a penalty if they violated the rule and one if your challenge was unfounded. For example: 1) The person that wins the challenge can swap any card from the person that didn't win the challenge. Let's refer to that person as the loser. 2) The loser has to do the dishes.
3) The loser gets 20 points deducted from their point total. Or any other penalty. Maybe make them up on the fly at the beginning of each challenge.
Instead of only playing the earthquake when you can not follow the lead color of the trick, play it even when you can.
If the Earthquake card is played, swap all cards in your hands instead of just two.
Referring to the instructions, specialty situation #1 applies, meaning the next color played would determine the lead color. Everyone plays their last card. The winner of the trick takes the cards. Because nobody would have any more cards, there is not an earthquake exchange of cards.